Physical Computing

University of Washington, Fall 2003

Ubiquitous, pervasive, or “physical “computing makes possible new kinds of responsive, or intelligent, environments and artifacts. Designing these environments and artifacts requires the cooperation of engineers, artists, architects, and others. In this introductory course, working in small collaborative teams, participants work with basic electronics, simple programming, and both traditional and novel materials, to design, implement, and demonstrate some of the possibilities of integrated technology with physical stuff. We seek team members from a variety of backgrounds and levels of experience to participate in the autumn quarter edition of this course. The only true prerequisite is a willingness to suspend disbelief, engage in new territory, and above all – to play hard.