Carnegie Mellon University Spring 2008, Fall 2008, Spring 2009, Fall 2009, Spring 2010
Learn to design and build interactive projects that combine physical form, mechanical behavior, electronic sensing and actuation, and computational control. Making things interactive is intended for people with no previous technical background but an appetite for hacking, tinkering, and creative play with materials, transgressing disciplinary boundaries. The first half of the course is a series of short exercises leading to a term project of your choice, carried out in the second half of the semester. The class has attracted students from across campus, including both graduate and undergraduates at all levels. It’s a combination of programming, robotics, materials, conceptual design, and construction; and where you take it is up to you. The only firm requirement is that you learn the technical material through the exercises and apply it in a term project.