Computing Technology for Sport & Play

University of Colorado Boulder, Spring 2015

Participants in this projects course will research, design, develop, debug, and demonstrate a computing technology for a sport or play. This includes, but is not limited to, wearable technologies for solo or team sports, exertion based interfaces, mobile apps for training, tools for teaching and coaching, design for play. You must have, or be prepared to independently gain, the skills you need to build a working prototype; the course focuses on your project development. We’ll begin by surveying the landscape of technologies for sport and play, then design individual projects and critique them, followed by a develop-test-debug cycle, culminating in working demonstrations at the end of the semester.

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