Ambiguous Intentions

Collaborator: Ellen Yi-Luen Do

1996 Ambiguous Intentions: Interfaces for conceptual and creative design should recognize and interpret drawings. They should also capture users’ intended ambiguity, vagueness, and imprecision and convey these qualities visually and through interactive behavior. Freehand drawing can provide this information and it is a natural input mode for design. Built on the Electronic Cocktail Napkin sketch-based interface, Ambiguous Intentions acquires information about ambiguity and precision from freehand input, represents it internally, and echoes it to users visually and through constraint based edit behavior.

1996 Ambiguous Intentions: A paper-like interface for creative design, Gross, M.D. and E. Do., Proc. ACM Conf. on User Interface Software Technology (UIST)‘96 Seattle, WA, pp. 183-192. [pdf]