Collaborators: N. John Habraken, Ming-Hung Wang, James Anderson, Sergio Palleroni, John Dale, Ellen Saslaw, Nabeel Hamdi,
This paper describes our work on using games as a tool for research in design theory and methods. Games offer a means of isolating certain aspects, or concepts, of designing for purposes of scrutiny. A game provides an environment for a group of players, acting with individual goals and a shared program, to make and transform complex configurations, free of functional requirements. Adjusting game parameters emphasizes different concepts. We developed nine games that explore a variety of concepts of general interest to those concerned with organizing physical configurations. Beyond these particular concepts, we argue that games are a useful way to couch studies in design theory and methods.
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1987 Concept Design Games, A report submitted to the National Science Foundation. Book One: Developing. Book One: Developing. [link]
1987 Concept Design Games, A report submitted to the National Science Foundation. Book One: Developing. Book Two: Playing.[link]